Moza Pit House
Wheel Base R5

ACC – MOZA R5 Force Feedback Settings (Pit House & In-Game)

Setting up your MOZA R5 wheelbase correctly for Assetto Corsa Competizione can significantly improve your sim racing experience. A properly configured wheelbase provides the precise force feedback (FFB) needed to feel what your car is doing on the track, helping you drive more consistently and ultimately faster.

Steering Angle

  • Maximum Steering Angle

    720°
    Ideal for GT3/GT4 cars in ACC.
  • Maximum limit / steering angle synchronization

    ON
    Synchronizes soft lock with the in-game steering lock.

Soft Limit

  • Soft limit stiffness

    Soft 1
    Firm but not “wall-like” steering stop.
  • Soft limit strength

    Middle
    Balanced feel; use Soft if you prefer gentler stops.
  • Soft limit game force strength

    OFF
    Avoids double soft-lock forces from the game.

Handling Feel

  • Game Force Feedback intensity

    100 %
    Good balance of strength and detail for the R5.
  • Maximum Output Torque Limit

    75 %
    Good balance of strength and detail for the R5.
  • Force Feedback Reversal

    OFF
    Avoids double soft-lock forces from the game.
  • Force Feedback Interpolation

    0 - 1
    0 for maximum detail, 1 if you notice graininess.
  • FFB Center Deadzone Compensation

    Custom 0 %
    Direct drive wheels typically do not need this.
  • Maximum Wheel Speed

    40 %
    Faster torque response. Use Reserved if heat/noise is a concern.
  • Hands-Off Protection

    OFF
    OFF means that Steering Wheel Inertia can't be adjusted.
  • Performance Output

    Full
    Faster torque response. Use Reserved if heat/noise is a concern.

Base Force Effects

  • Natural Damping

    10 %
    Stabilizes the wheel without making it heavy.
  • Natural Friction

    0 %
    Stabilizes the wheel without making it heavy.
  • Natural Inertia

    100 %
    Stabilizes the wheel without making it heavy.
  • Wheel Spring Strength

    0 %
    Avoid artificial centering forces.
  • Speed-dependent Damping

    0 %
    Generally unnecessary in ACC.
  • Start Point of Speed-dependent Damping

    0 km/h
    Irrelevant when Speed-dependent Damping is set to 0 %

Game Force Effects

  • Game Spring

    0 %
    ACC does not use this in a meaningful way.
  • Game Damping

    0 %
    Avoid double damping (ACC uses Dynamic Damping).
  • Game Inertia

    0 %
    Keep disabled for a clean FFB signal.
  • Game Friction

    0 %
    Let Natural Friction handle wheel stabilization.

In-Game

Assetto Corsa Competizione – Basic FFB Settings

 

In-Game Settings

Gain
75 %
N/A
Minimum Force
0 %
N/A
Dynamic Damping:
100 %
N/A
Road Effects
0 %
N/A
Frequency:
400 Hz
N/A
ACC’s Dynamic Damping replaces the need for extra damping in the Pit House

FAQ's

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